“They asked us to use our imagination to do something different from everything we had worked on before” "They asked us to use our imagination to do something different from everything we had worked on before." “We tried it and they convinced us,” adds Canela. With the connections that remain in many places in Europe, even in large cities, until now it seemed impossible to guarantee a quality similar to reproduction that can be achieved natively. Then everything sounded unimaginable for technical reasons. "You can imagine our skepticism at that time," he continues. "It was they who addressed us," says Rubio. Getting there was a long road, with some uncertainty, but that they hope will serve as a start for a new way to create and consume video games, their CEO, Raúl Rubio, and David Canela, designer, have told EL PAÍS. They were one of the few studies that could get on the stage of that presentation ceremony in March, a meeting where Luz Lancho, vice president of the company, explained the benefits of this candidate to the protagonist of the next great videogame revolution and presented his current exclusive project for Stadia, Gylt. Tequila Works, a studio based in Madrid, is the only Spanish immersed in development for Stadia, but how have they achieved it? The only thing you need to work is an Internet connection, a remote control and opening a Chrome browser, just as we would do on YouTube, with the difference that instead of looking for videos we find video games of great importance. Google Stadia is the protagonist of this stimulus, a cloud platform that is not quite a Netflix of video games, but that does allow access to quality content from a state-of-the-art console without the need for downloads or patches We don't need a console either. It always does, but this time with the pretense of giving a total change in the way we have to consume them. As for the rest of Stadia’s exclusive, we still don’t know much about whether or not they’ll live on.The video game industry is changing. It sounds like the developers of Gylt may have been considering this move even without the news of Stadia’s shutdown, but it’s great to hear nonetheless. In any case, we’re glad to see the game on track for a release follow Stadia’s death back in January. The game comes with minimum requirements including a GTX 1070, Intel Core i7 processor, and 16GB of memory, which seems a bit high. Update 5/8: Gylt has recently arrived on Steam, but still with no confirmed release date. Spooky season is around the corner… And we bring terrific news! We’ve been working on it for a long time and it’s finally time to make it official: GYLT is going multiplatform in 2023! The idea of the game moving over to Xbox seems quite likely, as it would surely thrive on Game Pass for consoles, cloud, and PC. There’s no word on which platforms will get the game, but it seems reasonable to expect a debut on PC and popular consoles. Sometime in 2023, Gylt will become a “multiplatform” game as it expands past Stadia. It was well-received on the whole but was a full exclusive to Google’s platform, unlike the many timed exclusives that Stadia managed over its lifetime. Gylt was a horror game that launched exclusively on Stadia as a launch title for the platform. In a brief announcement today, Tequila Works, the studio responsible for Gylt, confirmed the game will live on beyond Google Stadia. Update: Gylt has been confirmed to come to Steam. Today, we’re getting confirmation that Google Stadia’s very first exclusive, Gylt, will be ported to other platforms next year. Following the abrupt shutdown of Google Stadia, there have been a whole lot of questions and not quite enough answers regarding the future of the platform’s few exclusive games.
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